There are some differences between the factions you'll want to know about, too. Orcs and Humans are functionally the same, together with workers manually chopping trees down and evaporating into gold mines to collect gold, then walking the resources back to your Hall construction. Therefore, you'll want Halls as close to gold mines as you can. If, for any reason, you have to build one further than the minimum distance, you will want over the five employees to make up for the missing time.
Night Elf employees, known as Wisps, want to Entangle a Gold Mine to collect from it, which takes 60 seconds. Once assembled, Wisps can be'loaded' into the mine, gathering gold without needing to move. Being the ecological sort, they likewise don't destroy trees while collecting lumber, like the other factions. Pop a wisp onto a tree, and it is going to float around collecting lumber for the remainder of the game.
Much like Night Elf Wisps, Undead Acolytes remain on the mine and gather automatically. At 100 seconds, construction one is slower than the Entangled Gold Mine, however, Undead Acolytes do not have to stick around in one place to construct, rather summoning a portal site that brings their constructions into existence.
Undead also differ in the other factions because they need to utilize their most basic combat unit -- Ghouls -- to gather lumber. They are also much more defensible, should your opponent target your employees.
Night Elf or Undead players may find their starting mine ready to use, won't have to be worried about Haunting or Entangling immediately, until,the very first Gold Mine collapses. That is right, Gold Mines do not last forever, so you're going to be looking to expand quickly into the early mid-game. Find another gold mine early, and start planning to clear the area and enlarge to another base. You also need to watch for your competitor's expansions. If you've got two gold mines, and they have just got you, you're going to be in a serious advantage.
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